skyrim mod serana dialogue addonuss winston churchill commanding officer

So now you can hear all of her fun lines. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Did it for sure this time. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Additionally, Serana will not sneeze at all if she is still a vampire. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. A new save is required for this update. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Serana will no longer compliment your skills when she is in a dungeon. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - More subtitle fixes, courtesy of GuerillaTech. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Typo fixes for blocky text in some subtitles. Improvements to overall commentary code. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Fixes to some scripts for the Companions commentary. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Therefore, Auri Banter is still in the game, but disabled by default. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. This mod is opted-in to receive Donation Points. This should now fix the issue with some of her goodbyes not being able to play. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Redone Crimson Blood armor dialogue patch. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Some good stuff- primarily the fact that you're now able to romance Serana. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. I haven't gotten that to work yet, so you'll have to dismiss her yourself. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. Will perhaps get to Volkihar Clan commentary later. - Patch update by Noodle Bowl. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Serana will only give gifts within towns/cities. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - New Radiant dialogue. Serana won't be that close to you after you've just made love once. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Backend improvements for how Serana Romance quests are numbered. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - More radiant dialogue, occurring at either sunrise or sunset. - One of the radiant greets had a mismatching audio file. (This incorporates the Serana Hood Fix mod, along with modifications by me). Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Added a small conversation where Serana asks the player a question about companionship. This has since been fixed. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. So telling her to be quiet should now actually do that, and not make her talk more instead. - Dialogue toggle for Serana's yawn and sneeze lines. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). (you can find the list on my website). * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Added dialogue to disable Serana's vanilla raise zombie spells. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! That new bug has now hopefully been fixed. - Shortened triggering distance for the Taarie conversation. - Serana can now wear whatever you want her to wear! - Backend improvements with WhatsOnYourMind dialogue. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Removed vanilla bloodcursed arrows dialogue. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Reduced randomness of gift-giving item pool. radiant conversation among others). - Added in some revoice lines for "Can I Talk to You For a bit?" If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). . If you have more questions or would like to know more, please visit my website! It should pop up now for those who have finished the Main Quest. You must first get permission from me before you can modify, use, or alter my files for public use. One of the largest content updates thus far! - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. -You can now ask Serana whether you want her to keep her hood on or not! If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. It should now be correct. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. 4. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. The powerful open-source mod manager from Nexus Mods. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. Incorporated Serana Hood Fix by thetrader, with modifications by me. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Added missing voice lines for final romance quest. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. NFF has two conflicting script files, just make sure SDA's overwrites. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). For now, just dismiss her from the normal follower dialogue. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Backend script and quest design improvements for Serana Romance 4-9. - Added radiant quest dialogue for the Dawnguard side. Again, to rectify this just stand still or move in her direction. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Addition of 1st Serana banter framework. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. If you have more questions or would like to know more, please visit my website! This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). The most ambitious feature of this mod yet, and will require an entire update for itself. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Seeing that the implementation has changed, this quest record serves no purpose. Whenever you mount your own horse, she will mount hers in turn. - Serana now has a map marker, toggle-able through the quest journal. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Reworked Serana's map marker feature. Serana Dialogue Add-On Romance Update + LE Port! As an NPC, Serana is more intelligent and has many new follower features. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Even vampires need some shut-eye every now and then. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Patch release. - Support for the SexLab animation framework for romance scenes. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Serana will now feel even more responsive and alive during your adventures! - 10 brand-new custom conversations, tied to specific character names! - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Disabled another bloodcursed arrows topic that should have been disabled. - Fixed dialogue conditions for some radiant greets. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Added in random idle yawns for Serana. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). This allows her to converse with the player better when she needs to. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. As an NPC, Serana is more intelligent and has many new follower features. - Improved StoryManager triggers for SDA_MQ quest commentary. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. When both FG and OStim are installed, OStim takes precedence. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. just a recommendation as I like to use this mod in my playthroughs :). - Serana no longer drinks a blood potion (visibly) if she is not following the player. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. This should help with the VA disparity and greatly improve overall user experience. Some issues prevented it from occurring in a radiant manner. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - (SSE Only) Repackaged BSA. Extensive follower commentary and quest awareness for each of the following quests. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Should now help prevent Serana talking to her from too far. For now these are unvoiced. - College of Winterhold general location awareness and commentary. - Changed the cooldown of the radiant misc. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - A Serana Teleport Spell. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Fixed xEdit script property Warning Message (was previously harmless though). - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. This has now been fixed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. will husband and wife be together in jannah,

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